For example, we could get really smooth animations with a 16 walking cycle, but we'd need to reduce the time between each frame again. I don't know if it's possible, but I think it would be interesting to make an option where the user could determine the waiting time before showing another frame. Here are my results (note I didn't have the issue with the frame order)ġ- I think the adjustment in the wait before each frame is looking nice. I've tested your updated plugin with a walking cycle of 1 through 8 with the 6 different speeds in the game. png * is a character sheet consisting of 4 rows with 8 frames per row. * Animation will go from frame 1 to 8 then start at 1 again. */ (function() )() įirst of all, thanks for working on this script, it's really appreciated =// More Character Frames// by Shaz// Last Updated: 2015.09.21//= /*: * Allows more than 3 Frames * Shaz * * This plugin does not provide plugin commands. * * Add to your character sheet name (with $ prefix) to specify how * many frames in each direction (Down, Left, Right, Up). * Spritesheets with this added to the file name will use a looping frame * animation rather than the back-and-forth default animation. * * The first frame should be the idle/still pose. * * eg.